Perhaps it is my fond memories of playing hours upon hours at with my cousins on their Sega Genesis. No matter how rocky the road has been for Sonic's video game franchise, there is something about the little guy that constantly keeps drawing people back. After creating a prototype of Mania (which was at the time known as " Sonic Discovery” Christian Whitehead pitched the game to the head of Sonic Team, Takashi Iizuka. Including mobile ports of Sonic 1, Sonic 2 and Sonic CD. Independent developers who, through their passion for the classic 2D Sonic games, have worked on a multitude of projects. What makes this title unique, however, is that it was developed by long time Sonic fans Christian “Taxman” Whitehead, Simon Thomley of Headcannon, and Pagoda West Games. Sonic Mania, is a side-scrolling platformer and the next installment in the long line of Sonic the Hedgehog games published by Sega. It's up to the three friends to race and fight their way through robot armies, the Hard-Boiled Heavies, and Eggman himself, and take back the Phantom Ruby before it's too late to save their world. Sonic and Tails arrive on the scene, but not before Eggman's newest robotic lackeys, the Hard-Boiled Heavies, make off with the precious gem its unstable power flinging Sonic, Tails and Angel Island's residence guardian, Knuckles, to the far corners of the world. Eggman, who has his greedy eyes set on a newly discovered stone with the power to distort time and space, the Phantom Ruby. Sonic and Tails return to Angel Island in hot pursuit of the maniacal Dr.
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